Escaping the Prison

Original name:
Escaping the Prison
Date published:
July 2010
Date modified:
May 2026
Technology:
Flash (Emulated)
Platforms:
Browser (Desktop)
Escaping the Prison

Escaping the Prison is a humorous escape quest where you watch cartoon cutscenes and choose Henry Stickmin's actions at key moments, unlocking three different endings and 18 hilarious fails.

Henry Stickmin, the hero from the previous installment Breaking the Bank, ends up in prison after a botched bank robbery. He's stuck in solitary confinement until one of the guards delivers a suspicious cake-shaped package with a bunch of weird escape tools hidden inside.

Each item kicks off its own story branch: you can sneak quietly through the corridors, pull off a spectacular breakout by force, or even try to clear your name in court. The result? Three winning endings and a whole lot of funny failures that literally turn the escape into a series of short cartoons with wildly different outcomes.

How the Gameplay Works

Escaping the Prison is an interactive cartoon in point-and-click format: you watch a scene unfold and pick one of several actions when buttons with items or choices pop up on screen.

On PC, it all comes down to clicking your mouse on the available options and occasionally clicking fast on "Click" prompts during QTE moments.

On mobile, the same actions are done by tapping the screen, and if you make the wrong choice, you can retry instantly without restarting the whole game.

Most decisions lead to fails — Henry dies or gets arrested again — but the game immediately sends you back to the fork in the road so you can try something else. The goal is to find all three successful escape routes and collect all 18 unique fails, which earn you achievements in the mobile and collection versions.

Starting Items: Where to Begin Your Escape

The first big choice happens right after you get the cake: inside it is a set of items, each one unlocking its own chain of events.

  • File — lets you saw through a door or bars, triggering a stealth escape through the corridors and onto the roof.

  • Cellphone — shifts the action to a courtroom, where you and a lawyer try to prove Henry's innocence by picking the right evidence.

  • Drill — sends the hero into the underground and utility areas of the prison, kicking off a more action-heavy route.

  • NrG Drink — gives Henry super speed and strength, freezing everyone around him, but ends with an unexpected heart attack.

  • Teleporter — promises an instant getaway but is wildly unstable, frequently zapping Henry straight into life-threatening situations.

  • Rocket Launcher — a powerful weapon that ultimately backfires on Henry himself, turning into yet another fail.

This is how the game drives home its core idea: there's almost no "right" choice until you've tried everything and seen how each insane attempt plays out.

Three Endings: Your Escape Options

Escaping the Prison has three "correct" winning endings, and each one has its own distinct mood and style.

1. Legal / Lame Way

Choose the phone, and Henry calls a lawyer — the game cuts to a courtroom where the bank robbery is being tried. You're given a set of evidence pieces, from a shovel to a video recording, but the key item is the disguising bag, the very sack Henry was found with outside the bank.

Make the right choice, and the lawyer proves Henry couldn't possibly have climbed into the bag on his own. The court finds him not guilty and sets him free. It's technically a legitimate escape — just not a very exciting one, hence the nickname: the Lame ending.

2. Sneaky Escapist

The stealth ending comes from the file branch: saw through the door, slip past the guards while clicking the "Click" prompts at just the right time, and Henry makes his way through the corridors and into the ventilation system. From there, you need to reach the roof and pick the right way down — plungers, which let Henry stick to the wall and quietly descend to safety.

Other attempts, like jumping with a "parachute," become a punchline: it turns out to be a regular backpack, and Henry just plummets — complete with a comedic caption from the game.

3. Badass Way

Pick the drill, and Henry ends up in the utility corridors, where the key is using the crowbar at the right moment and reacting fast during the chase sequences. When Henry is running along the wall and a guard opens fire, you need to quickly click the right target to keep the escape going.

Nail it, and Henry pulls off a jaw-dropping breakout full of gunfights and acrobatics — that's the epic finale known as the Badass Bust Out, or simply the Badass Way.

Fails, Easter Eggs, and Humor

One of the biggest reasons to play Escaping the Prison isn't just reaching an ending — it's collecting all 18 unique fails.

Almost every wrong choice becomes its own joke: Henry plunges with a "parachute-backpack," botches a teleport, blows himself up with his own rocket launcher, or dies from an energy drink side effect.

The game constantly winks at the player through text commentary and pop culture references: there are nods to Super Smash Bros. Brawl (slipping while running), callbacks to the previous installment Breaking the Bank, and hidden medals for finding easter eggs — like clicking on every donut in a specific scene.

The mobile version puts extra emphasis on its nine achievements, which are designed to encourage players to hunt for secrets and revisit episodes they've already completed.

Who This Game Is For

Escaping the Prison is pitched as a light, funny prison break game where the point isn't difficult controls — it's the humor and the curiosity to see how different choices play out. Simple mechanics, short scenes, and a straightforward structure make it accessible for younger players, while the sheer volume of jokes and easter eggs keeps older players hooked.

The game is available across multiple platforms — browser, mobile, and as part of a collection — but everywhere it stays true to the same core formula: three distinct winning scenarios and a mountain of comedic fails you'll want to track down every last one of.

How to play Escaping the Prison?

Interact: Left mouse button

What is Escaping the Prison about?

Escaping the Prison follows Henry Stickmin, who after a failed bank robbery attempts to break out of jail using a set of bizarre items from a package, making choices in an interactive cartoon format.

How many endings and fails are there in Escaping the Prison?

The game has three winning endings — Legal/Lame, Sneaky Escapist, and Badass Way — and 18 unique fails, each accompanied by its own humorous cutscene.

How difficult is Escaping the Prison for beginners and children?

The game is considered easy: controls come down to clicking on choice options, and after making a wrong decision you can instantly return to the branching point, making it easy to play for both children and those who rarely play games.

Is Escaping the Prison connected to other Henry Stickmin games?

Yes, it is the second game in the series: it serves as a sequel to Breaking the Bank and a prequel to Stealing the Diamond, and all of these episodes were combined in the collection The Henry Stickmin Collection.

What motivates players to replay Escaping the Prison multiple times?

The game encourages replaying to unlock all three escape routes, see all 18 fails, and collect achievements for secrets and Easter eggs scattered across the different story branches.